These small construction facilities are capable of synthesising
additional parts required to perform Extended Repairs for
a damaged starship. These parts are synthesised from raw
materials—generally obtained by mining a nearby asteroid.
Manufacturing: If attempting extended repairs, each
Manufactorum adds a +10 bonus to the weekly Tech-Use Test.
If paying for repairs, each Manufactorum adds a +10 bonus to
the Acquisition Test to restore Hull Integrity.
Additional Templates: Manufactorums are equipped with a
variety of templates for construction, so each Manufactorum
adds an additional 10 Achievement Points for any Trade
objectives. In addition, the Manufactorums may be able to
manufacture small numbers of personal items. The GM is final
arbiter of what can and cannot be manufactured, but generally
it should not be more than a few dozen of a Common item.