Guns guns guns
Any weapon that has fully automatic fire available, can benefit from using a Burst as a half-action. If the weapon does not have a burst fire, the operator can try and fire in short bursts increasing the difficulty of firing -5 BS test. Shooting with a bonus of only +5 to BS (instead of the usual +10 gained from firing in bursts).
Any weapon beyond One Primary Basic weapon, Three secondaries, and six reloads for all weapons, hinder the characters movement, providing cumulative -5 penalty to all Agility tests, representing a character bulkiness with wearing half the armory on him.
Secondaries are melee weapons, pistols.
Grenades and tools count as Gear, which only count in carry weight. A character can have a bag-full of explosives if he can carry them.